Budget AM4 gaming PC
The cheapest build worth making, why a finished platform is a reasonable trade at this budget, and the two places not to economise.
Pick your parts and we check sockets, memory, clearances and power as you go. Every result explains itself, and when we cannot verify something, we say so instead of guessing.
Choosing parts is mostly a compatibility problem wearing a performance costume. We take that half off your hands.
Search and filter by socket, memory type, form factor or capacity. Your selections stay in your browser between visits, with no account and no sign-up.
Sixteen checks run as you select: socket and firmware, memory generation and slots, card and cooler clearance, radiator fit, power connectors and capacity.
See an estimated power draw with the arithmetic shown, a suggested supply capacity, and any notes worth reading. Copy the list, print it, or create a link.
Complete part lists for a purpose and a level, with the reasoning behind every choice and what the build gives up.
The cheapest build worth making, why a finished platform is a reasonable trade at this budget, and the two places not to economise.
A quiet, responsive office machine without paying for capability office work does not use, and where the money is better spent.
A workstation for work that genuinely uses everything, and the one check to make before deciding where the budget goes.
What development work actually needs, why memory beats processor when budget forces a choice, and the upgrade people underestimate.
A responsive machine for coursework without paying for capability studying does not need, with a deliberate path to adding a graphics card later.
A small form factor build with an honest account of the costs, the three clearances to check, and practical advice for the assembly.
Each one shows its working and states its assumptions, because a number without a method behind it is just a guess with better posture.
Say what the machine is for and how much of one you want, and get a complete compatible parts list you can then edit.
Estimate system draw and see a suggested capacity, with the headroom reasoning explained in full.
How much memory each workload actually uses, and the point where more capacity stops helping.
Work out how much storage you need from what you keep, rather than guessing and running out.
Find which part is holding your current machine back before spending money on the wrong one.
How resolution, refresh rate and screen size interact, and what each asks of a graphics card.
Whether a processor and a graphics card hold each other back, as a range weighted by resolution rather than one invented figure.
How each component works and what actually matters when choosing one, written for someone about to spend money.
How to size a supply properly, why transient spikes trip units that looked adequate, and what 80 PLUS ratings do and do not tell you.
The real difference between the interfaces, why game loading times barely change, and the M.2 naming confusion that catches buyers.
Why sequential speed is the wrong number to compare, what happens when the write cache runs out, and whether a PCIe 5.0 drive is worth it.
What actually changed between the generations, why the choice is usually made by your platform, and the naming trap that catches buyers.
Why running out of memory is worse than having slow memory, the capacity each workload actually needs, and the BIOS setting most builds miss.
What a motherboard actually decides, why chipset is about features rather than speed, and the lane-sharing specification most people miss.
Our hardware data comes from manufacturer documentation. Every component record stores where its figures came from and when they were last checked, shown next to the part rather than buried in a policy page.
We do not run a test laboratory, and we do not claim to. Our analysis is based on specifications, standards documentation and hands-on experience assembling machines, not on benchmark runs we performed ourselves.